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Show HN: Kanmaps – Product roadmaps like videogame skill trees

原文链接 ↗ ·pasharayan
Hi HN! I've made it possible for you to make product roadmaps like you'd make an RPG skill tree, or a tech tree in a video game. Ever since seeing WoW talent trees* in high school i've been obsessed with RPG skill trees as a way to represent information as I've thought they convey 1) Ordering, 2) Progression and 3) Contingent Requirements really well. Not only do they help give better visual structure of whats happening and what will happen - they also give people a feeling of movement, progress

五维评分

付费意愿
25
需求真实度
30
个人可落地
85
竞争空间
45
新鲜度
70

AI 分析

痛点:传统看板/Issue tracker 让产品路线图显得枯燥、压抑,缺少进度感和依赖关系可视化。

目标用户:产品经理、独立开发者、早期创业团队,以及用 Agent 规划代码库路线图的 AI 工具用户。

证据:kanban boards and issue trackers give people the feeling of dread;As an experiment I also hooked up an MCP to one of my product roadmaps and it was able to map out my current codebase to a kanmap, and then suggest realistic next ideas to make.

变现:SaaS 订阅:免费个人版,按席位/项目/团队收费;MCP/Agent 集成、私有部署、高级导出作为付费功能。

MVP:2 周内做 Web 版技能树路线图:拖拽节点、依赖连线、状态标记、只读分享链接、导出 JSON/PNG;附加简单 MCP 接口让 Agent 读取和更新节点。

竞品:Productboard、Aha!、Jira、Notion、Roadmunk、Linear

摘要:Kanmaps 是 Show HN 发布的产品,把产品路线图做成游戏技能树,强调顺序、进度和依赖关系可视化,并实验接入 MCP 让 Agent 映射代码库。HN 热度很低(6 分 3 评论),没有付费意愿或收入证据,但概念清晰、独立开发可快速实现。