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I built a Japanese app where you can only survive by talking: an isekai where every episode is written around what you did

I could read a fair bit of Japanese, but the moment someone spoke to me I froze. Years of flashcards never fixed that. (im JLPT N2 btw) Then I thought about how kids actually learn to talk: nobody hands them a deck. they are surrounded by people speaking to them, they need things, so they try, get it a bit wrong, and someone says it back the right way. So I built that environment instead. It's called Hanaso (話そ, "let's talk"). A goddess reincarnates you into a guild town (or modern Tokyo)

五维评分

付费意愿
58
需求真实度
68
个人可落地
55
竞争空间
40
新鲜度
72

AI 分析

痛点:日语学习者能读能考级(N2),但真人开口瞬间大脑空白,背单词卡多年也解决不了「输出+被回应」的真实对话压力。

目标用户:N3–N2 级别的日语自学者、能读不能说的中级学习者,以及喜欢 galgame/RPG 叙事体验的语言学习者

证据:I could read a fair bit of Japanese, but the moment someone spoke to me I froze. Years of flashcards never fixed that. (im JLPT N2 btw) / Episode 1 is free, no card needed.

变现:订阅制:首集免费引流,后续章节按月订阅(如 5–10 美元/月)或按「场景包/剧情季」一次性买断;也可做 token 消耗型的高级语音对话加购。

MVP:两周内只做一个场景(如居酒屋点单或市场砍价):2–3 个 LLM NPC 文字对话 + 玩家输入后自动「自然说法回放纠正」+ 一个极简的玩家事实账本(记住承诺/名字)驱动下一段 3 分钟小剧情;语音先用浏览器 TTS 糊上,不做全自动剧情导演和语音识别。

竞品:Duolingo、Speak、TalkPal、Praktika、HelloTalk、ChatGPT 语音模式 / AI 角色扮演类日语 App

摘要:一位 JLPT N2 的自学者发现「看得懂但一被搭话就僵住」是应试日语的通病,于是做了 Hanaso:把玩家丢进公会小镇或现代东京,每晚一集短剧情,必须用日语说服 NPC 才能推进,NPC 会把你的错误说法自然复述回来。技术上用 Next.js + Vercel + Turso + Claude 驱动角色与「导演」,用 per-player world ledger 保证角色只知道自己被告知的事,剧情按玩家实际行为生成;第 1 集免费无需绑卡,作者为独立开发者且产品很新。