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$3K5 MRR in 1 month how would you scale this to $100K MRR?

Hey everyone, We created a SaaS almost one month ago in the gaming space, focused on “vibe coding” basically, it allows users to create games using AI. I wanted to get your opinion and advice because we’re currently trying to figure out the best way to scale our acquisition. For the past two weeks, we’ve been posting organic content on TikTok and Instagram. In less than two weeks, we’ve already gained 10K+ followers on TikTok and around 700 on Instagram. We’ve also made a few videos with co

五维评分

付费意愿
70
需求真实度
78
个人可落地
55
竞争空间
35
新鲜度
72

AI 分析

痛点:AI 游戏生成类 SaaS 增长到一定阶段后卡在获客上:创始人手里有钱也愿意付给创作者,但买不到可规模化的、按效果结算的创作者/UGC 分发渠道。

目标用户:AI 生成类消费级 SaaS 创始人(游戏、内容、工具类),以及愿意按 RPM 接单的短视频 Facecam 创作者。

证据:"Right now, we’re at almost $3K MRR, around $4K ARR, and nearly 10K users... In less than two weeks, we’ve already gained 10K+ followers on TikTok" / "the budget required for larger influencers is too high. That’s why we’re considering working with Facecam creators and paying them based on RPM."

变现:两条路:1) 做垂直品类的 AI 游戏生成器(订阅制,$10–30/月,靠 TikTok 病毒内容自增长);2) 做面向小 SaaS 的创作者营销撮合与按 RPM 结算工具,按广告消耗抽成 10–20%。

MVP:2 周内做一个聚焦单一爆款的垂直版:选定一个短视频上易传播的游戏品类(如 'AI 生成 XX 类小游戏'),用现成 LLM+前端游戏模板做一句话生成 + 一键导出竖屏可录制的可玩 demo,内置分享页和邀请码统计;增长靠每天自产 3 条 TikTok 概念视频验证转化,先不碰创作者撮合。

竞品:Rosebud AI、Ludo.ai、Scenario.gg、Roblox 官方 AI 工具、Vercel v0 / Lovable 等 vibe coding 平台

摘要:一个做 AI 游戏生成(vibe coding)的 SaaS 在 1 个月内做到约 3K MRR、近 10K 用户,2 周内 TikTok 涨粉 1 万+,验证了该品类有真实付费。创始人想冲 100K MRR,卡点在获客:大网红预算太高,正考虑按 RPM 付费给 Facecam 创作者,说明这个赛道既有付费需求,也存在被验证的创作者营销付费缺口。但同赛道 AI 游戏生成竞品已不少,独立开发者更适合切垂直细分或做增长/结算工具。