📡 Idea Radar 每天 8:00 / 18:00 推送 · 18:00 生成精选
reddit · SideProject · 56 分 ← 返回列表

I spent almost 1 month building this instead of going to work. Is the demo video any good?

​ So for the last 20 days I pretty much did nothing else. I'm a data engineer and a solo game dev on the side. The part that always kills me is marketing. You post on Bluesky, on Reddit or whatever, you make a trailer, and you have no idea what actually brought wishlists. So I built NextWishlist. It reads your Steam wishlists every day (read only), looks at your posts, and tells you what moved and why. It compares your game to the games in your niche, and every morning you

五维评分

付费意愿
45
需求真实度
55
个人可落地
78
竞争空间
45
新鲜度
68

AI 分析

痛点:独立游戏开发者无法追踪Steam愿望单增长到底来自哪些营销动作,导致营销投入归因不清、优化困难。

目标用户:独立Steam游戏开发者、小团队,尤其是准备Next Fest、发售前需要冲愿望单的开发者。

证据:The part that always kills me is marketing. You post on Bluesky, on Reddit or whatever, you make a trailer, and you have no idea what actually brought wishlists. ... would you be willing to sign up for the product?

变现:订阅制SaaS,按游戏数量或功能分档(如免费版追踪1款游戏,付费版 $10-30/月),高级功能包括竞品对比、每日营销待办、influencer outreach、Valve截止日期提醒。

MVP:2周内做一个Web应用:通过Steamworks只读API每日抓取自己游戏的愿望单数,允许手动标记发帖/视频/广告活动,生成简单归因报表和Next Fest倒计时;先服务少量私测开发者验证付费意愿。

竞品:SteamDB、Gamalytic、VG Insights、Keymailer、Lurkit、Woovit、Press Engine

摘要:一名数据工程师兼独立游戏开发者用20天做出NextWishlist,追踪Steam愿望单来源、竞品对比和Valve截止日期,并准备在2月Next Fest前进行小规模私测。原帖明确表达个人营销归因痛点,但没有展示付费用户、收入或外部验证,因此需求真实性和付费意愿仍需进一步验证。